Pick a telescope model, lay out an array, and choose an overlap, exposure time, and revisit cadence — the simulator computes the resulting field of view and tile plan exactly the way the project's tiling engine will.
One loop of the outer grid, animated with an start time of 21:00 — every tile is one pointing of the whole array. The dimensions show the extent of sky covered per loop.
LoopTileIMAGINGSLEWINGno revisit (single pass)The simulator mirrors the inner-grid / outer-grid model described in the project overview — nothing here is arbitrary.
Each telescope's field of view steps by FOV × (1 − overlap) from its neighbor. The array's combined footprint is (N − 1) × step + FOV along each axis.
step_x = Wfov × (1 − o)
array_W = (cols − 1) × step_x + Wfov
The number of sky tiles that fit in one revisit loop is the loop length divided by the exposure time per tile, rounded down.
tiles_per_loop = floor(loop_minutes / exposure_minutes)
Neighbouring outer tiles step by the array footprint times (1 − overlap), so they overlap slightly. The survey footprint area is the area of the union of all tiles in one loop — overlapping strips are counted only once. For a completely filled grid this is simply its width times its height.
outer_step_x = array_W × (1 − o)
outer_W = (outer_cols − 1) × outer_step_x + array_W
area = |⋃ tiles| (= outer_W × outer_H for a full grid)